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Call of Duty World War II Review

Call of Duty World War II Review

by Jawad Moshin

Probably one of the most anticipated games to come out this year, Call Of Duty: World War II, came out on Nov. 3, 2017. It is available for purchase on Xbox One, Playstation 4, and PC. Many believe that this is the best Call of Duty game in years, and that it will be a fan favorite for years to come. The game is a breathtaking experience that redefines World War II for a new gaming generation. The campaign mode’s main focus is on the Allies march in the European theatre. It starts off with the D-Day invasion to retake northern France. 

The campaign mode displays how well Call of Duty’s combat adjusts back into a historical setting for the first time since 2008’s World at War game. Most importantly, it tells a great story and provides hours of fun. The story is built through excellently animated cutscenes and in narration, typical of most Call of Duty games. The return to the past is refreshing because of the recent long list of futuristic first-person shooter games. The combat in the game is relatively the same as the previous games, but it does require more patience in identifying targets, more accurate shooting without the assistance of a variety of high tech scopes and sights, and it tacks on a campaign exclusive health bar that requires constant attention. Enemies still drop quickly, and a player needs to keep moving in order to stay alive.  

COD: WWII does have a less flashy hud, but it doesn’t leave a player dry when it comes to equipment. Instead of working alone, one depends on their squad to behave like an actual army.  Each teammate has an item ability, such as ammo, grenades, enemy callouts, and first aid kits. Also, there are new vehicles that a player can ride in for the first time, such as tanks and planes, which makes the atmosphere feel like a real war zone.

The multiplayer mode is the same as its been for years now. It is a fast-paced cycle of killing, being killed, and respawning. There are also new, interesting player classes and plenty of new maps that players can explore. As with the past Call of Duty games, players have to grind XP early to unlock new skills to be on the same level as their opponents. The first few ranks are difficult to maintain a positive KDR (kill-to-death ratio) because they are disadvantaged in equipment. 

Call of Duty: WWII also has a new headquarters system. The headquarters acts as an in-game hub. Players can pick up contracts and orders, open loot crates, watch pro Call of Duty events at the theater, practice with various weapons at the gun range, and even play different mini games such as Fishing Derby. The new divisions are a nice addition to the game. There are five different divisions--Infantry, Airborne, Armored, Mountain, and Expeditionary--each with their own special set of unlockable weapons and perks. Although all the divisions can be unlocked, it is important to pick a division that fits one’s own personal playstyle. 

A beloved Call of Duty staple, Nazi Zombies, is also present in this game, as it takes place in a very creepy setting and has an interesting story to go with it. Zombies is a dense puzzle that is a ton of fun to play with friends, while surviving waves of zombies. This game mode is nice, but it still needs to improve the online experience between teams of strangers.  

Overall, Call of Duty: WWII is mostly what one would expect from a great Call of Duty game, but it elevated itself with great features, such as game modes, maps, and divisions. This game deserves a spot in the Call of Duty hall of fame. 
 

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